For exploring worlds that are Larger, Older, Stronger, Stranger, and Scarier. For adventures that feel challenging and gritty, moments of peace and beauty, and the trophies and keepsakes with a story all there own. For the gamemasters that put it all together.

rpg

  • Timers for Tension

    Timers for Tension

    A GM Tool Poor pacing on the GM’s part can have players fiddling on their phones instead of moving the plot forward. To help keep the dynamic tension up, we believe every adventure should have a timer–not a literal one, but a literary one. These are narrative tools or mechanics that add motivation and urgency… Read more

  • Tougher Injury and Dying Mechanics

    Tougher Injury and Dying Mechanics

    Some stories are better when the injury and death are less forgiving than the game mechanics allow. For a campaign in which the easy healing of the default Pathfinder 2e rules can be fiction-breaking, consider using rules like these to add a sense of danger and finality to the fight. The wounded condition is unchanged… Read more

  • Believable Hunger and Thirst

    Most games prefer to handwave issues like food and water, and many tables don’t even track encumbrance… but maybe your players want to lean into the difficult decisions about what they should bring on an adventure–and what they can bring back. If you want to dial up the detail and grit for survival, I’ll bring… Read more