For exploring worlds that are Larger, Older, Stronger, Stranger, and Scarier. For adventures that feel challenging and gritty, moments of peace and beauty, and the trophies and keepsakes with a story all there own. For the gamemasters that put it all together.

dnd

  • Tougher Injury and Dying Mechanics

    Tougher Injury and Dying Mechanics

    Some stories are better when the injury and death are less forgiving than the game mechanics allow. For a campaign in which the easy healing of the default Pathfinder 2e rules can be fiction-breaking, consider using rules like these to add a sense of danger and finality to the fight. The wounded condition is unchanged… Read more