In the course of gaming, there are some concepts that we want to bring into our game that aren’t supported by the published materials of the game system. Sometimes, we want to gamify an element of our story in order to give our players meaningful choices. And sometimes, the Four Thieves philosophy is at odds with the design philosophy used by our system of choice. When we retool something for our games, we’ll take the notes from that session and share it with you here. Feel free to use them as they are, or as inspiration for your own hacks and house rules.
Pathfinder 2e
Tougher Injury and Dying Mechanics
Wilderness Tracking
Espionage at the Gala
D&D 5e (2014)
Wilderness Tracking
Espionage at the Gala