For exploring worlds that are Larger, Older, Stronger, Stranger, and Scarier. For adventures that feel challenging and gritty, moments of peace and beauty, and the trophies and keepsakes with a story all there own. For the gamemasters that put it all together.


House Rules and System Hacks


In the course of gaming, there are some concepts that we want to bring into our game that aren’t supported by the published materials of the game system. Sometimes, we want to gamify an element of our story in order to give our players meaningful choices. And sometimes, the Four Thieves philosophy is at odds with the design philosophy used by our system of choice. When we retool something for our games, we’ll take the notes from that session and share it with you here. Feel free to use them as they are, or as inspiration for your own hacks and house rules.

Pathfinder 2e

Believable Hunger and Thirst

Tougher Injury and Dying Mechanics

Wilderness Tracking

Espionage at the Gala

D&D 5e (2014)

Wilderness Tracking

Espionage at the Gala