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Timers for Tension
A GM Tool Poor pacing on the GM’s part can have players fiddling on their phones instead of moving the plot forward. To help keep the dynamic tension up, we believe every adventure should have a timer–not a literal one, but a literary one. These are narrative tools or mechanics that add motivation and urgency Read more
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Moments of Beauty and Moments of Peace
A GM Tool Moment of Beauty Some of the most memorable moments in an adventure (real life or fantasy) are moments when the characters are momentarily overwhelmed by the beauty of their surroundings. In real life, these moments linger in our memories long after the adventures end. We attempt to capture some of the wonder Read more
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Tougher Injury and Dying Mechanics
Some stories are better when the injury and death are less forgiving than the game mechanics allow. For a campaign in which the easy healing of the default Pathfinder 2e rules can be fiction-breaking, consider using rules like these to add a sense of danger and finality to the fight. The wounded condition is unchanged Read more
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Believable Hunger and Thirst
Most games prefer to handwave issues like food and water, and many tables don’t even track encumbrance… but maybe your players want to lean into the difficult decisions about what they should bring on an adventure–and what they can bring back. If you want to dial up the detail and grit for survival, I’ll bring Read more
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The Wolf Stag
A Chimeric Creature post Advisor Sir Ignace Vanorym, Court Mage for House Sandolin, was well known for accomplishing impossible tasks. He had turned lead to gold, crafted a glass that split white light into the colors of the rainbow, and procured a panacea that healed the child prince from a deathly malady. When all other Read more